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• A first-person shooter game based on the training range mode of the famous FPS game Valorant.
• It features aim practice, timed bot shooting practice, and a weapons helper system.
• I have implemented the entirety of the project, using the Unreal Engine 5 and Blueprints as coding and logic building medium.
• The main motivation behind this project is learning. I wanted to learn how to use the Unreal Engine and its Blueprints system. I wanted to implement and understand the mechanics of a first-person shooter game in the said engine.
• The project implements multiple practice modes, as mentioned in the earlier section. It also has realistic weapon behaviour (recoil, sound effects, animations, etc.), player movement, and UI/UX.
• Implemented the training modes, shooting mechanics with mechanical recoil (which was missing in the Unity version), and an FPS camera system.
• Programmed weapon animations for reloading using Unreal timelines. Also created post processing effects for visual enhancements.
• Created a sound system with 3D sounds to enhance the user experience.
• Implemented VFX using Unreal's Niagara system to create muzzle flashes, hit effects, and other visual enhancements.
• Built the UI/UX using Unreal UI widgets.